- Cyberculture is a community mediated by technology
- Encompasses the emergence of new technologies and ideas
- Allows for instant networking of information, without being restricted by geography
- Is the nurturing of the virtual world which society has created
- Allows for the expanding of ideas
- The term cyberculture has strong roots within science fiction.
- Also allows for the creation of ideas which would normally would not be developed using conventional tools.
- It has changed the identity of the designer and has opened up new areas within design
Cyber culture is constantly changing, it could be considered as being in a state of flux - what we see today may have changed by tomorrow and certainly cyberculture in the past has dramatically from what we know today.
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